AI Insights · Timothy · October 2021
Top 5 Chibi Games in Oceania - Q3 2021 Performance
Discover the performance trends of the top 5 chibi games in Oceania for Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 chibi games in Oceania displayed a variety of performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
开心消消乐® from Happy Elements Technology (Beijing) Limited saw substantial fluctuations in weekly revenue. The revenue peaked at approximately $1.6K in mid-September, with a notable increase from late August to early September. Weekly downloads for the game remained relatively low, with the highest being 54 in early August. Active users showed a slight decline from 464 in late June to 418 by the end of September.
Cut the Rope by ZeptoLab UK Limited experienced steady weekly revenue, hovering around $500 to $800 throughout the quarter. Weekly downloads peaked at 6.4K at the end of June, with a notable dip to 3.9K in mid-August before rebounding to 5.5K by mid-September. Active users followed a similar trend, starting at 11.3K in late June and stabilizing around 9.4K by the end of September.
Dreamland Story: Match 3 from Remi Vision had a relatively stable weekly revenue, fluctuating between $250 and $470 throughout the quarter. The game saw minimal weekly downloads, with occasional spikes such as 17 downloads in late August. Active user data was not provided for this game.
LINE Bubble 2 by LINE Corporation showed consistent weekly revenue, peaking at $419 in mid-September. Weekly downloads were minimal, with the highest being 6 in late July. Active users remained steady, starting at 630 in late June and ending at 615 by the end of September.
My Tamagotchi Forever from BANDAI NAMCO Entertainment Europe exhibited steady weekly revenue, ranging from $160 to $560 during the quarter. Weekly downloads peaked at 833 in early September, with a noticeable increase from mid-August. Active users showed minor fluctuations, starting at 3K in late June and slightly decreasing to 2.7K by the end of September.
These insights into the performance of the top 5 chibi games in Oceania for Q3 2021 highlight varying trends in revenue, downloads, and active users. For more detailed analytics and insights, visit Sensor Tower.